Games that tickle the brain and the funny bone.

Wojo Studios is an independent studio making games with a real sense of humor, plus the occasional piece of playful software. We hunt down ideas that make us grin, build them properly, and release them so the grin can spread.

Independent. Curious. A little bit silly, on purpose.

Now in development

Meet Hay Drop Hero.

Our first game finally has a name we can say out loud. Everything else stays under the hat a little while longer. Here is what we can legally* tell you:

  • It involves hay. The name gave that away.
  • It is silly in ways we are genuinely proud of.
  • It has been known to cause giggling in playtests.
  • We’re aiming to release it before Thanksgiving 2026.
  • It is the first of several we have planned.

*No lawyers were involved. We just like a little mystery.

Ask Us About It

Want the rest of the details the moment we spill them? Say hello and we’ll keep you posted.

Hay Drop Hero key art: a helicopter airlifts a hay bale toward worried cows on a tiny island while a waterspout swirls behind them. A banner reads “Deliver the hay. Save the day!”
Actual game may contain 100% more game.

What we believe

Laughter is criminally underproduced.

The world manufactures plenty of serious. Joy, on the other hand, always seems to be on backorder. Games are our favorite way to fix the supply problem. Here is what guides everything we make.

  • Whimsy is worth engineering

    A good laugh doesn’t happen by accident. Timing, surprise, and delight are craft, and we take being silly very seriously.

  • Games are stories you get to poke

    The best tales aren’t told at you. You wander through them, prod them, break them a little, and giggle at them from the inside.

  • Strange adventures beat safe ones

    If a premise makes us grin and tilt our heads at the same time, it goes in the ideas drawer. The drawer is getting hard to close.

  • Curiosity is the engine

    We follow the itch: odd mechanics, funny what-ifs, and small imaginary places that feel like they deserve a visit.

  • Joy should ship

    A delightful idea that never releases delights nobody. We build small, finish things, and get them into your hands.

  • Play is for everyone

    We aim for the kind of humor that fills a room: clever, warm, and shareable, never mean.

Also made here

Who said building habits can’t be fun?

Turns out a chain of big red ✗’s scratches the same itch as a high score: show up, make your mark, keep the streak alive. So alongside the games, we make small, playful software that helps you actually do the thing you said you’d do.

The X Effect

In development

Habit building, one big red ✗ at a time.

A habit tracker built on the X Effect method from Reddit’s r/theXeffect community: put a habit on a 7×7 card, mark a big red ✗ every day you show up, and try not to break the chain. Simple, visual, and weirdly motivating.

  • Classic 49-day runs, one card per habit
  • Weekly and monthly grids for players who want the full scoreboard
  • Printable PDF sheets, so the fridge becomes the leaderboard

Launching soon. Say hello if you’d like early access.

About

A studio built by someone who never stopped asking “what if?”

Wojo Studios is run by a software engineer who spent years building serious systems for serious businesses, and kept noticing that the projects he loved most were the ones that made somebody smile. So Wojo Studios was born: same engineering craft, now pointed directly at joy.

The founder is the kind of curious that takes things apart to see what makes them tick, while laughing along the way. Brain-ticklers, odd mechanics, jokes with perfect timing, worlds that could only come from a doodle in a margin. That’s the raw material here.

The conviction behind it all is simple: there isn’t enough laughter in the world, and games are one of the best delivery mechanisms ever invented. They let you wander quirky stories, share strange adventures with your favorite people, and giggle at worlds from the imagination until they start to feel real. That’s the work. It’s good work.

If something we made makes you laugh out loud, even once, even quietly, even through your nose, then the studio is doing its job.

Contact

Say hi. We love getting hi(s).

Ask about the game, volunteer to playtest, send press questions, propose something strange, or just tell us a joke. We read every message personally and reply to actual humans within a couple of days.

Prefer email? Works great too. hello@wojostudios.com